|
From Sabre to Fox McCloud
| The Transformation of Dinosaur Planet | From Sabre to Fox McCloud |
| The Evolution of Tricky | Krystal Turns Amazon | General Scales |
| A Rocky Giant | The Protector of The Mines | Landscaping Changes |
In the first version of the game,
Dinosaur Planet, Sabre and Krystal were the two lead protagonists of
the game, sharing the adventure in a rather 50/50 relationship.
The system was very similar to Jet Force Gemini in this respect, as
both moved along different routes towards the same objective.
Of course, Miyamoto felt the game had a very good plot, but he was
adamant about using the Star Fox characters instead, and giving them
a sort of on-the-side adventure (hence the title).
The game reappeared after a year of
absolute silence, and was shown in video form at E3 2001. It
was the first video of a game shown on the GameCube, and news of it
and the changes made to Dinosaur Planet spread rapidly over the
internet. The installment of the Star Fox characters
astonished skeptics who never though Rare would change its own
characters out for Nintendo mascots, even though it moved to a new
console.
->

Images of the same cut scene, featuring
Sabre and then Fox McCloud
Here you can easily see the changes
made to the game with the shift to the new console. The scene
in both is a dialogue sequence between the hero and Tricky the
triceratops. In the image on the left, Sabre's expression is rather
blank and makes him appear to be deep in thought, and his eyes are
not focused on Tricky. The same blank, inattentive looked can
be said of Tricky, too. But in the new version, Fox wears a
frown while Tricky (who has undergone a significant amount of
changes) watches him fixedly. The clothes of the hero are
quite different too. No longer are they the kind worn by an
expert in martial arts, but instead are that of a space-traveling
roughneck. Fox also moves with significant realness, whereas
Sabre was restricted to jagged, awkward motion as a result of the
N64's hardware limitations. As Chris Stamper (of Rare) put it:
"This is the first 3D platform that really gives [us] the capacity
to [show] what we want to [show]." Finally technological
barriers are no longer a hindrance to the game design process.
-->
Continue to "The Evolution of Tricky" |